Added: Ride departure synchronization. Added: Guests will occasionally show an emote bubble coming from their head indicating their thought. Fix: Fixed rare bug of coaster track computation failing. Fixed: Fixed an issue causing terrain to be raised higher than it should be when editing terrain. Disable collisions is a gamepass added in v192. Legacy content can be made visible again via the settings menu. Fixed: Fixed an issue causing parks to lock up. Added: Can now replicate product cost of stalls. The old version is now regarded as "legacy" and will be hidden from the build menus by default. Added: The vertical launch coaster can now use hold brakes. Fixed: Fixed the game being practically broken. Changed: Can now override queue paths (or sloped paths) with a queue path (or sloped path) of another style. Added: The item picker will now also copy the following item properties: sign text, sign image, transparency setting, light brightness, light range. Fixed: Fixed an issue causing certain wall poles to not be drawn correctly. This should also minimize sudden twists of the track when dragging handles around. Fixed: Inverted coaster chainlift visuals. Fixed: Fixed an issue causing built pole items to be "forgotten" by the game sometimes. If you own this game pass, a prompt will now automatically appear when you load a park and offer a choice between compensation options in the form of 1 Million TPT2 dollars, 500k TPT2 dollars+ 10 addition height blocks to all parks or the Ride operation gamepass. Fixed: Fixed the front cart of vehicles not rendering correctly in some cases. Fixed: Fixed an issue causing dynamic lights to have the default color after loading a park until a setting was changed. Changed: Improved positioning/visuals of the ride state 'markers'. ), Added: Can now play sequencers at any time offset by clicking the timeline (above the sequencer tracks). Added: More rides now have animated seat restraints. Fixed: Fixed sloped terrain tools being broken when using a gamepad. The character camera mode now allows you to build from the point of view of your character. Changed: Tracked rides now base orientation on the spline its own tangent and normal. Fixed: Fixed an issue causing rides to stop animating. Added: Sequencer item. Fixed: Fixed an issue where the simulation would crash. Added: New high in-game money purchase option. Added: Pole items for brick (two thicknesses), wooden (two thicknesses plus a thick and thin cylindrical variant), glass (two thicknesses), metal (three thicknesses plus a thin cylindrical variant) and roman (bottom, middle, top). "/vipadmin-settod
" (set time of day), "/vipadmin-dynamictod" (enable dynamic time of day), "/vipadmin-goto " (teleport yourself to player), "/vipadmin-get " (teleport player to yourself). Do Not Sell or Share My Personal Information. Fixed: Can no longer bank vintage cars track. Fixed: Fixed hats not having the proper weight, not being attached to statues and not becoming invisible when entering rides. Added: Ride ratings now show numbers too. Gamepass/Disable collisions - Theme Park Tycoon 2 Wikia Changed: Upgraded character movment and camera systems to the latest version. Fixed: Fixed terrain editing not working properly. Changed: The first person ride camera has been changed. 11% 0. Fix: Fixed an issue where the simulation stops working. Changed: Updated French/Korean translations. Changed: Adjusted physics on the improved physics mode. Flat rides may not overlap with one another. The precision build mode uses separate snapping settings from the regular off-gride snapping settings. Added: Chat command '/hidechat' to hide the chat UI. So what if pistons, sliderails, and turntables were added to TPT2. Changed: Tutorial enhancements for gamepad. Manage all your favorite fandoms in one place! Fixed: Fixed an issue causing sloped terrain to be invisible. -- Holding Shift isn't required, it's Added: Added a setting to control the draw distance of rides and guests. Changed: LMB no longer changes the active piece in the track editor, RMB now does. Fixed: Fixed the track editor locking up in rare circumstances. Fix: Fixed a bug where entrances/exits sometimes could not be built. Changed: Most particles and all text signs are influenced by light. You're browsing GameFAQs Q&A as a guest. Fixed: Fixed an issue causing change in the bank to look very blocky on the Single track coaster. Fixed: Fixed an issue where multiline chat messages would now display lines other than the first line. Added: Now showing item subscript info in the item picker UI. in VIP servers, jump and movement speed can be changed using percents, up to 1000%. Who makes the plaid blue coat Jesse stone wears in Sea Change? Fix: Fixed an issue where guests could not play. The old version is now regarded as "legacy" and will be hidden from build menus by default. Added: "/psadminkick" command to kick a player from a private server. When playing with a trackpad, holding Ctrl and drag finger to rotate the camera (simulates a mouse middle click) Added: Gamepad/console users can now chat text messages by pressing the left d-pad. Kapitan Apr 23, 2017 @ 7:04pm. Changed: Tightened ride statistic display. Added: Water SFX for tracked water rides. If created through a script the axis and point of rotation can be defined arbitrarily. Fixed: Fixed an issue causing distant rides to take a very long time to update as you go closer to them when running the game at a very low framerate in a large park. Fixed: Fixed a minor issue causing track pieces to snap unintentionally. Changed: Improved various error messages for clarity. Fixed: Fixed an issue causing unintentional scream sound effects to play from tracked rides sometimes. 2 new cylinder pole primitives. It has two modes, a pulse and a continuous mode. Added: Personal statues now also use packages, body colors and worn t-shirts. Added: Jukebox music can now be reordered, current playing song is highlghted and if the game music is disabled, a warning is displayed. The new paths also automatically draw path curbs, which can be customized or removed. Added: 2 rope items, 2 christmas lights items, 4 bunting items. Fixed: Fixed an issue causing entrance and exit gates to not update instantly when painting them. From what I see there is a button with alot of squares to allow for that. How do i rotate an item on theme park world on the PC? Fixed: Fixed queue path colors being reset. Changed: Reduced the weight of primitives towards the items per cell limit further. Changed: Optimized text filtering for parks with many image panels and many music tracks. Added: Terrain block manipulation tab now supports area block manipulation. Fixed: Fixed "Snap to grid" not working for the wooden coaster. Fixed: Fixed issues causing tooltips to sometimes stay stuck and not disappear. The precision build mode is now supported for all items too (if an item cannot be built off-grid it will still be constrained to the grid). Added: 8 spider web props, 11 spider props. Added: A range of 5 new wall and 12 new roof pieces for roof tips. Fixed: Fixed certain chat commands not working. Changed: Balancing guests, increased maximum staying time. < and > (or , and . Added: The game now supports network streaming (improves join times, reduces system requirements for medium-large parks). Added: A popup is now shown with details when trying to load incompatible savegames. Changed: Many interlan changes that could have broken stuff Added: 99% refund when removing anything built in the last two minutes. Trains will roll over block brakes without stopping if the next section is free (for a few seconds, or stop and wait for the next section to become free. Changed: Guests will now give up pathing if they fail to find a path even after approximation. Changed: Fixed an issue causing textboxes to not work properly. The Changelog is a log of changes made to the game by the developer, Den_S. When using a keyboard, the [Ctrl] or [] key can be held down to quickly switch to this mode. Added: New (redesigned) ride "Multi-launch coaster". Changed: The transport train has a brown default support color now. Fixed: Fixed a bug where carts did not despawn when building more track pieces. Added: Korean, Simplified Chinese and Traditional Chinese translations. Is Brooke shields related to willow shields? Additionally, all items that support off-grid building can be rotated on all axes using the precision build mode now. This game pass additionally allows you to customize your chat color to a flat color or gradient (requires chat to be enabled in your Roblox privacy settings and chat to be supported on, Changed: When building as a co-builder on a park, the achievements of the park owner are now used to determine whether or not a item is unlocked. Can be enabled in ride settings. Fixed: Fixed an issue causing the direction indicator of the tutorial to become stuck visible. Added: Can now hold [Ctrl] to lock the column to build the item in placement mode (includes terrain block manipulation); or [Shift] to lock the height. Fixed: Fixed an issue where sometimes a track piece can remain highlighted after closing the track editor. Added: Can now repaint some previously unpaintable nature items. Fixed: Fixed sloped facade piece colors not being applied correctly. Click an item using the middle mouse button in the precision build mode to align the position and rotation of an item or another item. Added: Tracked ride pieces can now activate other items. Fixed: Fixed item/ride pricing being determined incorrectly. Fixed: Fixed error when trying to target certain objects. Fixed: Fixed an issue causing the hold brake to not be configurable for the beyond-vertical drop coaster. Fixed: Fixed an issue causing paths to be built when the mouse button is not being held down (hopefully). Fixed: Fixed a bug where trains would sometimes not spawn with multiple disjoint track segments. Added: Guests and players now smoothly transition to/from ride seats and items with seats. It allows you to rotate items on any axis, move them precisely, and much more! Added: There is now a limit of 100 distinct savegames. Fixed: Fixed an issue causing rides to get stuck in odd positions (hopefully). Fixed: Fixed an issue where parks would sometimes fail to reset after the owner left the game. Added: 6 fireworks items. Fixed: Toggling track camera on now properly instantly focuses the target piece. Ctrl +. Wildebeest, the park's Splashin' Safari water coaster, didn't do too shabby either, winning "Best Water Park Ride" for the ninth consecutive year. Added: In settings, there is now a button to "Delete everything", which clears your park while keeping your money (does not create a new save slot). In addition, some keys are assigned to other actions by default. Fix: Fixed a bug where some savegames would not properly load. The Tutorial starts when the player is asked to place a Teacups ride in the designated spot. Fixed: Fixed the error occurring when trying to change text on a sign. Fixed: Fixed an issue with wooden support collision detection. Changed: Added co-builders will now persist until the park is unloaded and do no longer auto-remove when a co-builder leaves the game. RollerCoaster Tycoon/Controls StrategyWiki, the video game Changed: When riding rides, tooltips no longer show. Note that is usually worsens performance on high quality graphics settings in large parks. when a ride starts by configuring triggers on the ride. Added: Can now recolor tables and the enterprise metal construction. Added: Server version is now shown in startup dialog. Internal preparations for R15 character model support. Fixed: Fixed an issue causing trains to rarely not be lifted up by a lifthill. Fixed: Fixed issue causing images on certain items to show the default image when removing adjacent items. Added: When riding a tracked ride a new "in front of the train" camera can now be used aside in the first person view. Fixed: Fixed an issue causing some text to not appear properly. Added: Two button items. Changed: Flatrides will stop their animation when far away to improve performance. Added: New image panel items -- can set a custom image to display on these items. Changed: Signs and the jukebox no longer have to be placed directly on top of terrain. Then, they are asked to place a queue path next to the entrance, leading to the . (Note for advanced user) The suspended coaster simulates swinging per cart. Changed: Raised maximum vehicles limit to 7. Added: Can drag most wall-like items to build many of them in a row now. Fixed: Fixed an issue where tracked ride vehicles would sometimes take a long time load after opening/testing a ride in parks with multiple rides on stressed network connections. Changed: Raised jukebox area playlist count to 40. Changed: The game will no longer prompt the player to build and entrance or exit gate automatically after completing a tracked ride loop or after building an entrance if at least one entrance or exit gate already exists. Added: Triggers are now supported on rides with the legacy physics model. Trash cans and water rides need to still be placed on paths and water though. Fixed: Fixed issue sometimes causing out of sync errors when performing actions on track segments. Added: Inner and outer corner sloped concrete and wooden roofs. Added: Can now view when the currently loaded park was created in the settings menu. Building new phase-turbine coasters will require an achievement (but also net more income). Added: Speed adjustment track features and pieces for the vintage cars and dark ride. Added: Experimental scream SFX on tracked rides. (Improved physics model only. Added: Gable wall pole items for brick, glass, wooden and metal wall types. Added: Teleporters can now be configured to only allow the park owner and co-builders to use that teleporter. Fixed: Fixed "improved" physics model not working. Added: Savegames now have a size limit of 1MB. Changed: The following lights now use a glass material: Ceiling lights, lanterns, light orbs, spotlights, Christmas trees, Christmas lights. Added: Added some test sound effects to all tracked rides. Changed: Players can now also go to the top of the spiral side to the doorway. Sign Up for free (or Log In if you already have an account) to be able to ask and answer questions. How to use the new pivot tool || Theme Park Tycoon 2 - YouTube Added: A few rides now have animated seat restraints. 89% 33. Added: Rides now start after a while if the player is seated in the ride and the ride is open, even when no NPC guests are in the ride. Some support transparent 'frames' (in the Colors tab). Changed: Changed active item/track visualization temporarily to work around a Roblox, Added: New (redesigned) roller coaster "Dive coaster". Changed: Changed skybox, lighting adjustments. Fixed: Fixed an issue causing the character to get stuck in ride geometry when exiting rides sometimes. (Improved physics model only. Changed: Can now also use [Alt/] + [RMB] to align items to the target item(in addition to [MMB]). Then, they are asked to place a queue path next to the entrance, leading to the main path, and a normal path next to the exit, also leading to the main path. Changed: Signs can now be placed at path height. Changed: When guests have an available mission, this mission will now remain available for a longer period of time before it disappears. Added: Ellipsis in the item menu when the text is too long. For example, items requiring to be placed on water now available to place anywhere, and things like Ladders can be placed in rides, plus can be used to create player only sections of the park.