Extra Life supports Children's Miracle Network Hospitals by raising funds and awareness that provide 32 million treatments each year to kids across the U.S. and Canada. The engulfed creature cant breathe, is restrained, and takes 21Actions (6d6) acid damage at the start of each of the cubes turns. On a failed save, the cube enters the creatures space, and identify, Tashas hideous laughter the creature takes 10 (3d6) acid damage and is engulfed. will secure a promise from the characters to return Vorpal Shards. Several of the prisoners are survivors from previous With a successful check result of 16 or higher,expeditions sent into the Barrier Peaks by the characters note that strange wiring runs throughout theCartophile. Use any set ofa sack carried by a dungeon maps or geomorphs to create this labyrinth. Teleport. The kenku can mimic any sounds it has heard,including voices. Lost Laboratory of Kwalish | TM & 2018 Wizards. Each creature in that area Club. The Grand Master wears use for your bodies . Will you dare an alternate expedition into the Barrier Peaks to find him?s a special offering in support of Extra Life A Note from the D&D Team 2018, were pleased to present the following In 2017, the D&D team added several projects to the DMs Guild in support of Extra Life (including One Grung Above, adventure scenario, built around a new The Lost Kenku, and The Tortle Package). Apparatus Garagea two-way monitor that can be activated by a successfulDC 16 Intelligence (Arcana) check. After reaching Daoine Gloine, the characters find the Perhaps a secret door in a dungeon complex has beencity buried beneath a flood of gelatinous ooze, with only built around an iron golem, or an array of dangerousits tallest stone structures left rising above the surface. Any character proficient in these skills canand a successful DC 12 Charisma (Persuasion) check, a attempt a check or use the Help action to providebrain can be enticed to reveal its knowledge of Kwalish advantage on another characters check. The king who holdsseated king-like figure court here is a wraith.2 Delicious-looking The characters enter an enclosed marketplace in some fantastic extradimensional city (perhaps Sigil).fruit being sold in a They cannot move beyond the marketplace, but they can buy, sell, and trade goods with a wide varietymarket of races. Instead of preservingBaubles the brains of his fallen comrades in the hope of one day reviving them, Kwalish might have worked withAs the characters search through the endless baubles of the sphinx to arrange their deaths in order to harvestDaoine Gloine, you might want to distinguish the single their brains for his research. A thorough search of the garage turns upa number of valuable components used in Kwalishs including a framed glass device resembling a window.experiments, worth 1,500 gp to any tinker, inventor, orartificer. Characters who explore the temple might inadvertently help the treant or the golem finally overcome its foe. Senses darkvision 60 ft., tremorsense 60 ft.,Shock Susceptibility. 3 A treant and a stone golem were magically locked together during an ancient battle. Adjust the ooze-folk so that 1d4 of those defenders activate only every 20 minutes, knowledge you might possess to my collection. and within 50 to 100 feet of the characters. He held a fortified offshore laboratory in Zeif, known today as the Arm of Kwalish. Then forgo a secondmore, and not even the Blackstaff can shut them down. All are crafted burning and the monastery aloft. d10 Encounter They possess rumors and fragments of a map, 12 A party of monks (five cultists led by a cult fanatic) and are keen to steal the characters resources especially if Gearbox the modron is present. Treat any group of leather faces as a swarm of bats, and see the leather works (area M7) for more information.Locations in the Monastery M3. This site works best with JavaScript enabled. 2019-9-21 - Explore Sass's board "Lost Laboratory of Kwalish", followed by 342 people on Pinterest. The mysterious and poorly mapped peninsula Alternatively, in the aftermath of a Tomb of contains several suitable mountain ranges, including Annihilation campaign, a friend, family member, or the Mistcliffs and the Kobold Mountains. The monastery could easily be used as an access point to the deeper levels of the ship if you wanted to turn it into a megadungeon. One-click unsubscribe later if you don't enjoy the newsletter. darkvision. Its said that markings Exactly as indicated on the original expeditions map, carved into the mountains have been left by you find a cleft in the rocks that leads to the start of a these criminals to help point the way to their twisting tunnel complex. False rumors are N female eladrin warlock in italics. The the creature, which was effectively incarcerated within ause of a skiff or constructed vehicle cuts down the time central temple. If thea brooding, otherworldly environ where nothing feels characters manage to secure a pair of such devices, youquite right. valley to be destroyed, along with any creatures still inside it. Touching a crystal bauble, condensing or solidifying into crumbling powder, andor connecting with one by way of the apparatus of all this work is fueled by burners emitting strange-Kwalish from area O5, opens a magical connection to colored flames and powered by ten steam mephitsan extradimensional space within the bauble. But finally, the Barrier Peaks, though its followers care little trees begin to thin out as you enter the rocky foothills of for piety. A creature thatCunning Action. If the The space within the tower is likewise cluttered withcharacters descend the pit, it attacks at once. 41Gibbering Mouther GynosphinxMedium aberration, neutral Large monstrosity, lawful neutralArmor Class 9 Armor Class 17 (natural armor)Hit Points 67 (9d8 + 27) Hit Points 136 (16d10 + 48)Speed 10 ft., swim 10 ft. She also claims past tutelage by Thingizzard, a witch dwelling in the fens near White Plume Mountain. such prisoners might be outfitted with teleportation-This process requires a successful DC 14 Wisdom field devices around their necks, so that their bodies(Medicine) check or Dexterity check with thieves tools and heads are separated and imprisoned in twoor tinkers tools. Ifthe saving throw fails by 5 or more, the creature is instantly Perception 14petrified. In both cases, the inventor deemed Ultimately, Kwalish might become a patron of sortshis desperate actions as necessary measures to advance to the party, especially if the powered armor is loanedhis research. LOST LABORATORY OF KWALISH An Adventure Supporting Extra Life The legendary inventor Kwalish disappeared eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments. Discover the best professional documents and content resources in AnyFlip Document Base. About extra life extra life unites thousands of players from all over the world to play games in support of their local children's miracle network hospital. Wilderness Encounters Reaching the foothills of the Barrier Peaks takes the characters through a broad range of wild lands including woods infused with the power of the Feywild. Ancient and intricate O5). provide as much value for your donation as we could, providing new maps, monsters, and magic itemsandBackground of course, the scenario itself, accompanied by a range of notes and options to help cater to your preferred play style.In centuries long past, a common scholar named We hope you enjoy Lost Laboratory of Kwalish. Additionally, the extradimensional portal Kwalishused to open a gate to the Abyss from Daoine Gloinemight be reversible. The Cartophiles maps and notes guide the characters 1625 Kwalish did not perish on his expedition. I assume it has something to do with the fact that those companies are putting resources into adapting the adventures to be set up for their respective platforms. With a successful DC 12 Intelligencemeans of finding new bodies for his fallen companions, (Investigation) or Wisdom (Insight) check, a characterbut was driven away by the Grand Master before he talking to a brain discovers its specific knowledge (seecould complete this task. Sign up today and dedicate a day of play for kids in your community! When the devil rolls a 20 on an attack roll with a claw, the target is decapitated. Medium humanoid (any race), any chaotic alignment Claw. A successful DC 13 Intelligenceoriginal bone devil met its demise after Kwalishs exile, (Investigation) check discerns how the buttons andwhen it was drawn into the laboratorys machinery while dials of the furnishings can be worked to access hiddentrying to convert the planar craft into the monastery. Its mechanical body has been programmed with several unique utility powers (see below) that make the modron a perfect cartographers assistant. Two half-orc monks named East Wind and West Wind protect the Grand Master at all times. DMK Lost Lab Kwalish Masters Coast This product is part of the bundle. His can enter Large or smaller creatures spaces. The treant collects all such fallen branches to take to a hidden graveyard of treant remains, and it angrily attacks any characters who get in its way. I'm giving them the laser rifle from the DMG just for this quest in case it gets too tough, but is it far too hard for a party even with this? See Shoving a Creature under extends across the lower reaches of the city, resembling Melee Attacks in chapter 9 of the Players Handbook. On the ground floor of the temple tower,leads down into this former temple. Gearbox can appear with Garret Barrier Peaks, and those tales circulate constantly whenever the tiefling first appears, or he could be found among adventurers, explorers, and bards. This could be a riddle, a secret, a logical The flying ferry is summoned from the monasteryscontradiction, or any other questionbut the sphinx dock at the sphinxs mental command, crossing overwarns the characters that with all the knowledge it has to the cliff ledge. The characters which are immune to the fields effect. Lost Laboratory of Kwalish adventure module 5th edition Dungeons - eBay As paying her toll.written, Mary already carries the deck, and no matter Restoring Old Debts. Hit: 5 (1d4 + 3) Devils Sight. When the evoker casts an evocation spell that STR DEX CON INT WIS CHA forces other creatures it can see to make a saving throw, 11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2) it can choose a number of them equal to 1 + the spells level. Ive heard tell d100 Rumor of a suit of armor as powerful as it is cursed. If West Wind rolls a 20 on the attack roll, the The devil has seen Kwalishs notes (found in the target must succeed on a DC 15 Constitution saving treasury, area M10), which confirm that the inventor throw or suffer the effects of a flesh to stone spell. Lost Laboratory of Kwalish | TM & 2018 Wizards. Lost Laboratory of Kwalish | PDF - Scribd The brain in a jar magically emitspsychic energy in a 60-foot cone. Instead of asking a traditionalriddle that the characters must solve, the enhanced C3. Adventure - 5etools If both Garret and Gearbox join the expedition, Gearbox assists the tiefling with his work, even as Garret delights in referring to the modron as Doohickey, Contraption, Thingamabob, and so on. The city of behind you . Speed 10 ft., fly 40 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 22 (+6) 9 (1) 20 (+5) 3 (4) 11 (+0) 1 (5) 4 (3) 16 (+3) 11 (+0) 2 (4) 8 (1) 6 (2)Damage Immunities poison, psychic; bludgeoning, piercing, Senses darkvision 60 ft., passive Perception 9 and slashing from nonmagical attacks not made with Languages adamantine weapons Challenge 1/8 (25 XP)Condition Immunities charmed, exhaustion, frightened, Actions paralyzed, petrified, poisoned Blood Drain. or your minds. The swarm cant regain hit points or gain temporary hit points. Treasury his research into finding Daoine Gloine even after setting up his initial laboratory on the floating island. core rulebooks (Players Handbook, Dungeon Masters Kwalish cut off all access to Daoine Gloine, and the Guide, and Monster Manual).city was lost to the ages. The characters mustmight be a chemister from the Izzet League who left the find their way to the lost city hidden within the Barrierguild to pursue his own work away from Niv-Mizzetrs Peaks, then return with its location.prying eyes. Such The rocky trails and forbidding passes of the Barrier810 creatures might include an ancient security Peaks hold endless mysteries, and are ripe for random construct gone mad (use oaken bolter statistics from encounters as the characters make their way to Mordenkainens Tome of Foes) or a gibbering mouther Daoine Gloine. makes one oar attack.Longbow. Garret can be found as a prisoner ignored as he attacks them. A main hall lined with painted murals is abutted area are worn and held by a creature within 5 feet of the arch (including a creature within an apparatus of by many smaller side chambers once filled with fine Kwalish or similar device), that creature can attempt a DC 15 Intelligence (Arcana) check to open the archway. Lost Laboratory of Kwalish - Adventures - Marketplace - D&D Beyond Any subsequent into one ring, that appendage appears to emerge fromsearch for a body comes up emptybecause a floating the other ring, no matter how far apart the devices are.teleportation-field device (see the sidebar) zooms around The second device has a flying speed of 40 feet, and canthe bottom of the valley, and automatically teleports the be flown remotely under the creatures control as part offalling character into the prison cells at area M6. The engine housing can be opened with a successful DC 15 Intelligence (Arcana) check or Dexterity check made with thieves tools or tinkers 23 Lost Laboratory of Kwalish | TM & 2018 Wizards.tools. Running it currently for a party of 6 6th level characters. I am getting ready to DM this for three players. However, the brains in this area can only brains in jars and keeps all the floating disks active.speculate on who that brain once belonged to, its state of However, doing so instills Gearbox with a greatermind, and what it controls. Ruins on a lake. A successful DC 12 1 inch thick. They are their ability to speak only in mimicry might make pursued by monks (five cultists led by a cult fanatic). ActionsSprite Claws. Even when an ooze-folk is in plain sight, it a success.takes a DC 12 Wisdom (Perception) check to spot an ooze-folk that has neither moved nor attacked. He has the following bard 12 Dexterity saving throw.spells prepared: On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. Marys biggest secret is that she is actually her cat familiar, polymorphed from human form, and using magic to create and direct the human simulacrum of Mary as a helpful decoy. PDF Lost laboratory of kwalish maps - Weebly its body. Any monk whose face is seen showsan identical grim countenancea face flayed nearly to Roleplaying the Monksthe bone, the result of a brutal initiation to better matchthe appearance of the Grand Master. working for the Cartophile. Itsuses all its movement to move in a randomly determined spellcasting ability is Intelligence (spell save DC 16, +8 todirection. of the treasury is surrounded by a massive antimagic If the journal is removed from this area, has its wires field, identical to the effect of the spell of the same name. an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light. They attack at Characters who fall to the valley floor (area C4) the first sign of intruders, with the magically animatedfrom area C1 or area M9 are picked up by a floating leather faces detaching from the walls to attackteleportation-field device (see the sidebar) and teleported alongside them. Medium humanoid (any race), any alignmentInnate Spellcasting (Psionics). It then negotiates for the M9. Hit: 10 (3d6) acid damage.doesnt have disadvantage on the attack roll. Any equipment the sprite wears orcarries is invisible with it. Skills Arcana +4, Medicine +4, Nature +4, Religion +4 Senses darkvision 60 ft., passive Perception 12Martial Arts Adept Languages Abyssal, Celestial, Common, Elvish,Medium humanoid (any race), any alignment Infernal, Sylvan Challenge 2 (450 XP)Armor Class 16Hit Points 60 (11d8 + 11) Special Equipment. The answer to theand any hirelings accompanying the party attempt to question is to ask the question, pressing the sphinxcomplete this secret agenda over any others. Hit: 5 (1d6 + 2) piercing damage. Garret deals an extra 7 (2d6) Actionsdamage when he hits a target with a weapon attack and hasadvantage on the attack roll, or when the target is within 5 Pseudopod. The fanatic is a 4th-level spellcaster. Each target must 5 (3) 15 (+2) 10 (+0) 2 (4) 12 (+1) 4 (3)make a DC 17 Wisdom saving throw against this magic.On a failed save, a target cant use reactions, its speed is Damage Resistances bludgeoning, piercing, slashinghalved, and it cant make more than one attack on its turn. 13 Lost Laboratory of Kwalish ideas - Pinterest Every 10 minutes of exploration, there is a 20 percent chance that one or more randomly determined devils happens upon the apparatus and attacks it.8 The lens of a The characters step into an illusory version of a city oddly familiar to them, and feel a compulsiontelescope being to find the citys heart. Use a map of the actual city or town where your game is played (or wherelooked through by an you are based if you play your game online). Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Lost Laboratory of Kwalish; Krenko's Way; 2019. We wanted to to 10th level. If the creature looks at the umberSenses passive Perception 13 hulk in the meantime, it must immediately make the save.Languages Common, Druidic, Elvish, SylvanChallenge 9 (5,000 XP) Tunneler. A series of odd structures rise from the rock, C2. . Here is a sample of a page from a watermarked title: /gs_flipbook/flip.php?xml=/demo_xml/258047.xml&w=500&h=324, https://watermark.dmsguild.com/pdf_previews/258047-sample.pdf, Customers Who Bought this Title also Purchased, Will this product be available on roll20 marketplace? are covered in graffiti, suggesting a steady series of new residents over long years. Melee Weapon Attack: +3 to hit, initially explore the monastery, and they keep theirreach 5 ft., one target. For each 5 damage it takes, the ooze-folkswalking speed is reduced by 5 feet. Valley Floor originally used to undertake repairs on the outside of the craft, handle dangerous substances at a distance, andIf any character is unfortunate enough to fall from the so forth.cliff, the other characters quickly lose sight of them in When a creature passes an arm or other appendagea light mist that covers the valley floor. Marys expertise as a diviner can grant advantage on any characters checks to determine correct passage through the caverns leading to the monastery. The following locations are identified on the map But below the ooze, most of the well-protected statueson page 20. are perfectly intact and appear uncannily lifelike. . Anyequipment it is wearing or carrying isnt transformed. 19CLAUDIO POZAS TM & 2018 Wizards.medusas gaze. eventually end up here. Languages Deep Speech, Undercommon, telepathy 120 ft. Its spellcasting ability is Intelligence (spell save DC 15, +7 toActions hit with spell attacks). Her magical knowledge also provides advantage on interactions with the enhanced sphinx guarding the monastery entrance (see area C2) and on any negotiations for ferry passage with the merrenoloth (area C3). When those systemsdisks leading to the treasury, and that they are ordered fail completely after that point, the monastery plungesto deactivate the disks if anyone other than the Grand into the valley to be destroyed, along with any creaturesMaster attempts to cross them. The sphinxprovided with a new body (see below), it might return always answers truly, and so can be used to provide rareto civilization with the characters. The metal of the cells is leather robe worn by the Grand Master.especially susceptible to the planar crafts technology, Creatures. They say littleIf the target is a Medium or smaller creature, it is about the workings of the place, but vaguely hint atgrappled (escape DC 10). Hit: 1 slashing damage.Shortbow. If a serious fight life within the citys dead zone. of the sphinxs tolls on all characters. Five monks led by an elder oversee a group of twenty prisoners toiling to keep the engines trunk for personal effects, and a table. (The sprites invisibility extends to the stirges as well while they are mounted.) Cragmaw Hideout. Cloak of Faces. experiments. M5. ore mined from the surrounding mountains into theThey have no magical power outside the monastery and furnaces beneath this area. The rooftops and upper levels of the towers are they attack in an attempt to shove those creatures into strewn with vines and foliage. If unsuccessful, he demands one bit ofto the inventor if they ever desire to wear some other soul from each character in exchange for his aid orarmor instead. They would 0304 A foot-long, egg-shaped object made from stitched sacrifice victims to the medusa Gloine Nathair- Nathair, using the bodies of those poor victims leather as the citys statuary. 15 Charisma (Deception, Intimidation, or Persuasion) Lore and Information. All of that has rotted away Treat this as if the character had cast the gate spell to open a gate to the 222nd layer of the Abyss. The mind flayer has advantage on saving Dagger. On a 7 or 8, the creature makes one melee attack against a random STR DEX CON INT WIS CHA creature, or it does nothing if no creature is within reach. Countless wires twist their way across thecheck. Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks as players search for the lost lab of the legendary artificer. 10 (+0) 12 (+1) 10 (+0) 14 (+2) 14 (+2) 15 (+2)Shortbow. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. A creature that Invisibility. Foes) hunts one or more of the characters for breaking As a more integral part of a Waterdeep: Dragon Heist some cosmic contract. The mind flayer is a 10th-level spellcaster. )be depraved cultists. The magically enhanced demilich skull If Kwalish is missing (see the Meeting Kwalish built into the labs instrumentation panels is used tosection below), a character can simply don the armor channel a characters soul energy once the bargainthemselves. party loyalty. The mind flayer has the following wizard Gearbox the spells prepared: Monodrone Cantrips (at will): blade ward, dancing lights, mage hand, shocking grasp 1st level (4 slots): detect magic, disguise self, shield, sleep 2nd level (3 slots): blur, invisibility, ray of enfeeblement 3rd level (3 slots): clairvoyance, lightning bolt, sending 4th level (3 slots): confusion, hallucinatory terrain 5th level (2 slots): telekinesis, wall of force Innate Spellcasting (Psionics). Alternatively, the Cartophiles material might lead the Three potions of healing, one elixir of health, and a characters to the monastery, but also reveal caverns that manual of golems (flesh). A successful DC 12 Charisma check allows any character to mentally adjust the rocslarge bird course and observe the terrain below, but the great bird does not land or cease flying.5 The head of a mace A fog-filled arena is populated by a group of shadowy warriorsall of them phantom duplicatesheld by a gladiator in mirroring the characters. It is in charge of Gearbox to the Rescue. Wisdom (Insight) checksstarts its turn within 20 feet of the mouther and can hear the made to ascertain the sphinxs intentions or sincerity havegibbering must succeed on a DC 10 Wisdom saving throw.
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