By clicking Sign up for GitHub, you agree to our terms of service and By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Tesseract Not connecting to Pipes Deathkeeperx Feb 8, 2013 Please make sure you are posting in the correct place. More mekanism pipes in one chunk - more chanses for this issue. cfm-7.0.0pre22-1.16.3.jar Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. Now here is the kicker.. EnderStorage-1.16.5-2.8.0.168-universal.jar Without doing anything, leave the chunk (again. Already on GitHub? When I put the cable back, they received power again, as expected. Universal Cable - Official Mekanism Wiki For more information, please see our Ultimate Mechanical Pipe View source The Ultimate Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. It saw the Controller block from RS as a energy cube. Pipes, Cables, etc. have issues connecting to Thermal Series blocks This upgrade abnormality is there to prevent it from breaking the laws of thermodynamics. Deleting even the machines doesn't help. Thermal Series: [Expansion]1.1.1, [Foundation] 1.1.2. Sign in The machines are passing from one to another in an assembly line fashion without problem. Screenshot of a working cable according to HWYLA. The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. The pipe connects to the top of an elite purifying factory. All pipes use the same logic ;) It's very related to a long lasting bug, which we tought was fixed in one of the latest releases (certainly in 1.12), apparently it's not fixed completely Do you have a usecase that is always reproducable? For more information, please see our Mekanism 9c7164c (version of 1.12.1, 5 hours ago). I have to break all of them to have a complete network again. If there is no adjacent inventory and no pipe intersection, you may use a non-logistics pipe to connect the pipes together. **Forge: 13.20.1.2476 If it matters, I'm not loading the Electrolytic Separator with mekanism pipes; I'm loading it with an ExtraUtils2 Fluid Transfer Node. Sign in I've been running into this issue with cables running through my base, each cable thinks that it isn't connected to any other cables or machines, they can be manually fixed by replacing every 2nd cable (Replacing a cable seems to fix any cables adjacent to it, possibly because of the blockUpdate?). Even using a pipe one a machine with autoeject turned on works just fine. Reddit and its partners use cookies and similar technologies to provide you with a better experience. filled pressure pipe not connecting Issue #5842 mekanism - Github Mekanism: 9.4.1 BTW. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. On top of that is a fully infused RFTools Advanced powercell with the side facing the ultimate cable set to output. My guess is this isn't the case but I forgot to actually confirm it with the person who reported still having this in 10.0.24 on discord, but @sippeeey are you able to reproduce it if you test without Mohist? Pipes can be disconnected/reconnected by sneak-clicking with a wrench. citadel-1.8.1-1.16.5.jar Last we checked it worked fine in 1.12, but either way 1.12 is out of support so if it somehow broke again I am afraid you are out of luck. So i have a problem with getting chloride from electrolytic separator to the chemical infuser with mechanical pipes (even tried it with transfer nodes and ender io conduits and doesnt work). You signed in with another tab or window. chunkloaders-1.1.7-mc1.16.5.jar I really wish there was a way to stop similar transmitters from connecting together. My guess is they are properly invalidating the capability when a side config of theirs changes, but not exposing a new one. Breaking and replacing the Energy Cube restores full functionality. I have even tried upgrading sections of cable to higher tier to see if that would kick it into life but it is still the same. 2 - Configure a not connected face, [Note: if you are having issues connecting the cable and cell, configure the cell face, then place cable], Forge: 35.1.13 I tried with the configurator, same issue. I can report the same thing is happening in my single player world. Mekanism 9.4.1 elevatorid-1.16.5-1.7.13.jar and our 1 - Connect Universal Cable to Flux Cell Update 1 : This is happening every time I log in and is occurring on 2 different power grids that are not connected. Well occasionally send you account related emails. Be in the chunk with working Mekanism cables (I use Advanced Universal cable). FluxNetworks-1.16.5-6.1.7.12.jar The universal cables (2 steel + 1 redstone) can be used to power anything that takes UE power, EU, or MJ, and they only transmit power if its needed. I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. Of course it's going to affect you. Tech guess: Just leave again and it recovers. For more information, please see our https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05. lemonlib-1.3.6.jar (Mekanism-1.16.5-10.0.24.453.jar) Forge 14.22.1.2484 MC Version: 1.16.1 I did attempt removing the whole cabling in my base. I just cant seem to get the chest to pass items to the machine E epidemia78 New Member Have a question about this project? The subreddit for all things related to Modded Minecraft for Minecraft Java Edition As soon as I leave the machine the cabling seems to stop transmitting power as I no longer get any ingots out, but the machine is still loaded because the generator is still producing power. This dropbox link should work: https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0 OpenJDK 64-Bit Server VM (build 16.0.1+9-Ubuntu-120.04, mixed mode, sharing), Minecraft Server version: Emptying an electrolytic separator in mekanism? - Arqade I seems that it will happen either when I quit to title or if I AFK and Minecraft goes to the Game Menu. If a cable is next to another, the two will connect. Already on GitHub? Before i restarted, the i had fix the left tower by replace on block from the multi block, but the right tower was broken. Log as promised, but there's literally nothing when it happens: https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78. create-mc1.16.5_v0.3.2g.jar Mekanism cable networks are breaking when leaving an area and re-entering it. You do seem to have a small problem with double chests though, but it may be entirely on vanilla. Looks like it is already causing block updates, but not 100% reliable, this isn't caused by chunk borders. randomly happens to different sections of cable, sometimes replacing a section of cable fixes it, others you have to replace an entire length of cable. Well occasionally send you account related emails. It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe . Just had this happen a second time on my server, after i went to another dimension then came back. Have a question about this project? jei-1.16.5-7.7.1.137.jar TE4 and Torcherino, but the issue was prevalent before addition. StorageDrawers-1.16.3-8.3.0.jar I managed to get these damn pipes to transfer from the cobblestone generator chest into the FIRST crusher (Which produces the Gravel) But now this crusher won't pump out the gravel into the Purification Factory. (now using 9.4.1.326 of mekanism but still had it happen before changing that config). Already on GitHub? time this happens and also what the network reader outputs about the privacy statement. The pipe-to-ground pipes will not connect to pipes that are beside them. However I did scan with the network probe and when the cables are functioning normally it reports the correct amount of energy receivers and givers. Transport cable push/pull, gas cable bug when I don't be in this same place. Is this a new bug, or is it intentional in favor of replacing it with the aforementioned color support? Playing Valhelsia 3 with 10.0.18.445 and have this issue. The middle section is a liquid ethylene setup. https://imgur.com/a/AmmZApx. To transport liquids, for example, from machine to machine, connect them with pipes (shown in Picture 1). have issues connecting to Thermal Series blocks #6817 Closed etc. obfuscate-0.6.2-1.16.3.jar The cables stop transferring power when you leave the area. Is your evaporation plant fully formed? Also how often does this end up happening or was it only a odd one off occurrence that you haven't had happen again since? Coming back, the cables will have ceased working and the network will no longer be existent. Also i really appreciate your work , and good luck with your school :), On Tue, Jul 21, 2020 at 8:58 PM Richard Freimer ***@***. when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. The text was updated successfully, but these errors were encountered: I think the microblocks covers I've used for this were from the Extra Utilities mod. Already on GitHub? Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. Mekanism heat transport : r/feedthebeast - Reddit But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. I'm a bit worried that I may be "overcalling" state changes but it's definitely reliably working. The Basic Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. I found the following in the server log. For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. It seems this may be affecting the digital miner as well, it seems to sit there doing nothing, I leave and come back and its happily mining. Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. The output and input sides can't be changed. Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. Have a question about this project? Higher tiers of upgrades mean a higher transfer rate. Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Some mekanism machines seem to bork half the time as well. openjdk version "16.0.1" 2021-04-20 --Another edit-- Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. By clicking Sign up for GitHub, you agree to our terms of service and MekanismAdditions-1.16.5-10.0.24.453.jar "state" = ""plain"". I'm on a server running mekanism 10.0.6.429, these are my mods: https://imgur.com/a/U4AKxXh, Edit: It also seems to be occuring a bit randomly now as it hasn't happened in a while but when it happens it's because we enter the chunks in a portal or unload and load them again, I have had this issue recurring for several weeks now. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. Ultimate Mechanical Pipe - Official Feed The Beast Wiki My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. **Other relevant version: Hello, MekanismGenerators-1.16.5-10.0.24.453.jar (Mekanism) Teach me the basics? | Feed the Beast I make a change in the cable network. The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. privacy statement. Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. Configurator - Official Mekanism Wiki The text was updated successfully, but these errors were encountered: I believe what is happening is that for some reason the networks are not "joining" together, but I am not quite sure why or how as I am unable to reproduce this. If the player is extracting liquids from a storage block (e.g., Dynamic Tank), the connection between pipe and tank must be configured with a Configurator to the "Pull" setting (shown in Picture 2). GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 44 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Pipes, Cables, etc. Minecraft 1.12.1 in the server version, on the client also after leaving the factory and return to her pipe stupid and to fix it you have to destroy the pipes and lay them again. When connecting storage block from Thermal Series [Flux Cell, Storage Cell, etc. The engine must be facing the wooden pipe for energy to be transmitted but the energy will be automatically output into the pipe by the engine. For the item settings. Pipez - Mods - Minecraft - CurseForge Mekanism-1.16.5-10.0.24.453.jar next one , the broken empty one , did not have any energy in it . back ( usually teleports to me and goes back to his base ). Cyclic-1.16.5-1.5.11.jar to your account, Hello, Sign in https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, [ic2-poolthread-20/WARN] [ic2.EnergyNet]: Tile mekanism.common.tile.TileEntityEnergyCube@ebf03d8 (dim 0: 86/59/139) removal without registration. I hate using 'temporary' file storage for github issues though, so if you have a recommendation let me know. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. I said 10.0.18 not 10.0.17, whether it is broken on 10.0.17 or not is irrelevant to my question. The Basic Pressurized cable transferring Oxygen breaks whilst the Basic Pressurized transferring Hydrogen works perfectly. I will keep #6822 open for now until I submit a PR to forge a bit later to fix this issue. From the buffer powercell and on I used elite universal cable. lets say 15-20 away). how to prevent mekanism pipes from connecting? : r/feedthebeast - Reddit Have a question about this project? appliedenergistics2-8.4.4.jar replacing a cable with a new one results in just that one filling up. In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup. If it doesn't change the pipe when you do then you may also need to change the mode of the configurator. Mechanical Pipes and Machines wont in/out liquids. Ultimate Energy Cube is fully functional with EnderIO conduits used for a single input and a single output. By clicking Sign up for GitHub, you agree to our terms of service and Fix issues with empty transmitter networks recombining and empty pres, place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it. The error the server threw out in the console: https://imgur.com/i2HK5AW, This also happens for me on my friends server, and it always happens when we unload the chunks and then load them again. It broke the entire RS system. Nothing is transmitting power. Here's a picture showing it happening within one chunk. Minecraft 1.12.1 Reddit and its partners use cookies and similar technologies to provide you with a better experience. cgm-1.0.1-1.16.3.jar Sign in For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. gravestone-1.16.5-1.0.6.jar 4 7 comments Best Add a Comment Mekanism: the mechanical pipes are not transporting the fluids - Reddit After Disconnecting it from the tank. Advanced Smelter, Rotary Cond. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.9.432 with Forge v32.0.108: How do I set this shit up. mechanical pipe Issue #4717 mekanism/Mekanism GitHub We had this problem on our server. This factory should accept oxygen, but none is going in. Even bigger guess for a solution: Once a structure is validated (and maybe even invalidated) let all things that interact with the "outside world" (valves & blocks) execute a block update letting blocks next to it know its state has changed. (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). My mod list is rather long so I'll see if I can generate an easy list. Which means I have to try to find another mod with compatible gas transport.
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